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POKER :: LET IT RIDE RULES


Let It Ride Poker was developed by the Shuffle Master Gaming Company to sell more of their automatic shuffling machines to land-based casinos. It was first introduced to players in 1993 in Reno, Nevada.

In Let It Ride Poker, the player does not compete against anyone. The player is simply trying to achieve a hand with a pair of 10's or better. The house has a 3.5% advantage in this game.


THE GOAL OF THE GAME
The objective of Let It Ride is to compile the highest 5-card poker hand (containing at least a pair of tens) from three dealt cards and two community cards while keeping the maximum bet on the table.


PLAYING THE GAME
Let It Ride Poker is played with a standard deck of 52 cards. A player needs to first place three equal bets in the playing circles marked "1", "2" and "$". For example, if the table minimum bet is $1 then each bet must be $1. The dealer deals three cards to each player and two community cards, face down, to himself. The player is now allowed to look at his three cards and decide whether to let their first bet(marked "1") remain or to take the bet back. The player must have 10's or better to win. The dealer will then turn up one community card. Now, the player needs to study his hand again and make a decision whether to let the second bet(marked "2") remain or to take the bet back. Note that withdrawing the second bet is independent of what was done with the first. After this decision the betting is over because the "$" circle bet always stays in play. Now the dealer turns up the second community card. At this final stage, if the combined five card hand does not give the player a pair of 10's or better, the dealer collects the "$" circle bet and any others that the player let ride. If the player does have a pair of 10's or better, the dealer pays the "$" circle bet and any others left in play, in accordance with the payout table.

HAND PAYOUT
Royal Flush 1000 to 1
Straight Flush 200 to 1
Four of A Kind 50 to 1
Full House 11 to 1
Flush 8 to 1
Straight 5 to 1
Three of A Kind 3 to 1
Two Pair 2 to 1
Pair of 10's or better 1 to 1



EXAMPLE
  1. Player places three $10 bets in the circles "1", "2" and "$" infront of him.

  2. He is dealt a Q and two sixes.

  3. He takes his circle "1" bet back.

  4. The dealer turns the first community card and it is six, so now the player has 3 of A Kind.

  5. He lets his circle "2" bet ride.

  6. The other community card is K. He still has 3 of A Kind.

  7. At the 3 to 1 payout for this hand, the dealer pays him $30 for his circle "$" bet and $30 for his circle "2" bet. Player wins $60.

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